List of characters FTK2
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There are currently 12 Characters in For The King 2 as of February 2, 2024.
List of characters
All data is presented on the Journeyman difficulty.
Non-statistical data may be filtered by clicking the table's title
button.Character | Description | Skills | Equipment | Notes | ||||||||||
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LC | HP | Foc | Str | Vit | Int | Awa | Tal | Spd | Lck | Arm | Res | Eva | ||
Blending magic with chemistry does strange things to the mind of an alchemist. The unusual discipline has caught the attention of the Queensguard, and practitioners are being apprehended and brought to the capital. Few go quietly. |
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Locked Character | |||||||||||
Troubled times bring demand for weapons, so blacksmiths have no shortage of work these days. Many have decided they'd rather not sell to the Queensguard, a position that is not appreciated by Rosomon's new favored enforcers. |
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Default Character | ||||||||||||
The crown has confiscated so much of their crops that many farmers have given up trying to make an honest living. Strong, disciplined, and accustomed to working hard from morning to night, they've proven to be ideal soldiers for the resistance. |
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Locked Character | ||||||||||||
Rosomon assumed the friars were weak-willed drunks who could be cowed into subservience. But these monks are self-sufficient, know everything there is to know about brewing, and have a direct relationship with their gods. They do not bend to a mere Queen. |
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In tune with the nature of Fahrul the Herbalist has a knack for making herbs and salves that bring restorative powers to her and the company she keeps. |
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Default Character | |||||||||||
Some hobos are down on their luck, while others love the open road too much to ever put down roots. Whether destitute or vagabond, they're quick to adapt to the needs of the moment, and they're ready to fight for Fahrul. |
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Locked Character | ||||||||||||
Hunters are not well-loved in Rosomon's new order. They're armed, self-sufficient, and at a moment's notice they can melt away into the wilderness. Just the type to chafe at her cloying hew laws. Just the type to resist. |
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Default Character | ||||||||||||
Pathfinders are lifelong wanderers who spend more time in the trackless wilds than in any town. They have a knack for stumbling upon resources and landmarks other travelers might walk right by. |
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Locked Character | |||||||||||
The Queensguard have descended on the schools and universities of Fahrul looking to sniff out any brewing dissent. Smart scholars, of which there are many, have decided this is a fine time for an extended sabbatical. |
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Default Character | ||||||||||||
Pastureland has become too dangerous for shepherds and their flocks. But a good shepherd always takes care of their flock, and some have found they can do as well on the battlefield as any other field. |
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Locked Character | |||||||||||
The straightforward honesty of farmhands has got many of them in trouble with the law. No strangers to hard work, and no longer able to help out on the farms, they lend their considerable muscle to the resistance. |
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Default Character | |||||||||||
Lumber for buildings, firewood for the hearth. There's always a need to chop down trees, so there are plenty of brawny woodcutters in Fahrul. Many have been longing to swing their axes for a righteous cause. Their moment has come. |
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Locked Character |