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Special Abilities

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Special Abilities are a prominent game mechanic in For the King 2.

Overview

Special Abilities are special passive and active abilities that both playable characters and enemies can have that are triggered when specific conditions are met. Some Special Abilities are innate to certain characteres and enemies, while some others can be gained through equipped items or even Traits.

List of Special Abilities

Special Ability Effect Activation requirements Improves with
Cheers Annoying Automatically Status Taunt FTK2.pngTaunt at the end of turn during combat.
  • Combat
  • End of turn
Called Shot Called Shot Chance to guarantee a perfect roll and Status Crit FTK2.pngCritical on certain ranged weapons
  • Combat
  • Use of a Ranged (Gun Bow Handbow ) weapon
  • Each use of Game FocusIcon FTK2.pngFocus decreases activation the chance
  • Cannot activate if Status Poison FTK2.pngPoisoned
Awareness
Cheers Cheers Spreads the effect of the item used along with Skill Iron Belly FTK2.pngIron Belly to nearby allies
VitalityLuck
Craft Bomb Craft Bomb Chance to gain a random Weapon Bomb FTK2.pngBomb on Overworld or in Dungeon
  • Occurs at least x1 within 5 turns
  • Overworld
    • End of turn
    • Must be within 1 distance of a Hex Clear FTK2.pngClear Hex
  • Dungeon
    • Beginning of Rest Phase
  • Cannot activate if Status Poison FTK2.pngPoisoned
Luck
Decoy Decoy Redirects attacks targeted at flanking tiles to self
  • Combat
  • An attack is targeted at a decoyed tile
Deflect Deflect Chance to block a projectile and reflect it back at the attacker
  • Combat
  • Being the target of a single target projectile attack
  • Wielding a corresponding weapon (Weapon Blade FTK2.png Weapon LongStaff FTK2.png )
  • Cannot activate if
StrengthTalentLuck
Discipline Discipline Replenishes the Game FocusIcon FTK2.pngFocus of allies on a critical or killing blow
  • Combat
  • Get the killing blow on an enemy
  • At least one ally with 0 Game FocusIcon FTK2.pngFocus
  • Cannot activate if
Distract Distract Chance to prevent an enemy from succeeding an ability slot roll in Combat
  • Combat
  • On any enemy ability roll
  • Cannot activate if
    • The target of the ability is the owner of the skill
    • The skill has already activated on the ability roll
    • The ability is Game FocusIcon FTK2.pngFocused
    • Status Poison FTK2.pngPoisoned
TalentLuck
Eager Eager Chance to Ability Rush FTK2.pngRush self at the beginning of combat
  • Combat
  • Beginning of combat
  • Cannot activate if Status Poison FTK2.pngPoisoned
Elite Ambush Elite Ambush Reduces the amount of rolls required for the Ability Ambush FTK2.pngAmbush encounter by 1.
  • Overworld
Elite Door Bash Elite Door Bash Reduces the amount of rolls required for the Ability Bash FTK2.pngBash encounter by 1.
  • Overworld
  • Door Encounter
Elite Sneak Elite Sneak Reduces the amount of rolls required for the Ability Sneak FTK2.pngSneak encounter by 1.
  • Overworld
  • At least 1 Movement Point left
Encourage Encourage Chance to save an ally from failing an ability slot roll in Combat
  • Combat
  • On any ally ability roll
  • Cannot activate if
    • The active character is the owner of the skill
    • The skill has already activated on the ability roll
    • Status Poison FTK2.pngPoisoned
Energy Boost Energy Boost Chance to gain additional movement when running out of movement on the Overworld
  • Overworld
  • Use of all Movement Points
  • Cannot activate if
    • The skill has already activated this turn
    • Status Poison FTK2.pngPoisoned
Entertain Entertain Gain Gold in certain situations on Overworld or in Dungeon
  • Overworld (Day)
    • Must be within 1 distance of a Town or a Dark Carnival
  • Overworld (Night)
    • Must be within 1 distance of a Night Market or a Dark Carnival
  • Dungeon
    • Must come across a market
  • Cannot activate if
Eureka Eureka Replenishes Game FocusIcon FTK2.pngFocus completely on level up
  • Level Up
  • Cannot activate if
Fate Fate Pull a card from your Icon Tarot Deck FTK2.pngTarot Deck and read one of your party member's Icon Tarot Card FTK2.png Fate
  • Requires a charge in your Icon Tarot Deck FTK2.pngTarot Deck
    • There is a chance to obtain a charge at the end of your turn
  • Cannot activate if
AwarenessLuck
Find Alcohol Find Alcohol Chance to gain a random Alcohol on Overworld or in Dungeon
  • Occurs at least x1 within 5 turns
  • Overworld
    • End of turn
    • Must be within 1 distance of a Hex Clear FTK2.pngClear Hex
  • Dungeon
    • Beginning of Rest Phase
  • Cannot activate if Status Poison FTK2.pngPoisoned
Luck
Find Herb Find Herb Chance to gain a random Herb on Overworld or in Dungeon
  • Occurs at least x1 within 5 turns
  • Overworld
    • End of turn
    • Must be within 1 distance of a Hex Clear FTK2.pngClear Hex
  • Dungeon
    • Beginning of Rest Phase
  • Cannot activate if Status Poison FTK2.pngPoisoned
Luck
Find Scroll Find Scroll Chance to gain a random Scroll on Overworld or in Dungeon
  • Occurs at least x1 within 5 turns
  • Overworld
    • End of turn
    • Must be within 1 distance of a Hex Clear FTK2.pngClear Hex
  • Dungeon
    • Beginning of Rest Phase
  • Cannot activate if Status Poison FTK2.pngPoisoned
Luck
Fortune Fortune Chance to give a party member a second chance at a slot roll
  • Any slot roll with a success ratio of 50% or below
  • Cannot activate if
AwarenessLuck
Grill Dog Grill Dog Gain a random Hotdog on Overworld or in Dungeon when resting at a Safe Camp
  • Using the Rest action at a Safe Camp or Log Cabin
  • Overworld
    • Any player standing on the camp will receive a hotdog
  • Dungeon
    • All players receive a hotdog
  • Cannot activate if
Guard Guard Combat tile behind source of the skill is untargetable
  • Combat
Hardwork Hardwork Chance to gain Status Primary Action FTK2.pngPrimary Action upon consuming remaining Game FocusIcon FTK2.pngFocus, allowing the current turn to continue.
  • Combat
  • Use remaining Game FocusIcon FTK2.pngFocus
  • First activation in a turn is always guaranteed
  • Subsequent actions become less and less likely
  • Cannot activate if Status Poison FTK2.pngPoisoned
Luck
Herd Herd Chance of a Sheep joining your party at the end of turn on Overworld or in Dungeon
  • Overworld
    • End of turn
    • Must be within 1 distance of a Hex Clear FTK2.pngClear Hex
  • Dungeon
    • Beginning of rest phase
  • Cannot activate if
    • Already accompanied by a Companion or Mercenary
    • Status Poison FTK2.pngPoisoned
AwarenessLuck
Inspire Inspire Chance for party members to gain XP on Overworld or in Dungeon
  • Overworld
    • Ally must be within 2 distance of the owner of the skill
  • Dungeon
    • No restriction
  • Cannot activate if Status Poison FTK2.pngPoisoned
TalentLuck
Iron Belly Iron Belly Negates all debuffs coming from using Alcohol items
  • Use of an Alcohol item
Justice Justice Chance of turning an attack into a powerful area of effect on certain two-handed melee weapon abilities
  • Combat
  • Use of a Two Handed Two-Handed weapon ability ( Axe Blade Blunt Polearm )
  • Perfect ability roll
  • Every Game FocusIcon FTK2.pngFocus used moderately increases the activation chance
  • Cannot activate if Status Poison FTK2.pngPoisoned
StrengthLuck
Last Straw Last Straw Chance to gain the ability to summon a Ability Scarecrow FTK2.pngScarecrow on a Combat tile
  • Combat
  • Cannot activate if
    • The skill owner's Scarecrow is already active
    • Status Poison FTK2.pngPoisoned
StrengthVitalityAwarenessLuck
Log Cabin Log Cabin Replaces Tool Tinder FTK2.pngTinder Pouch with Log Cabins
Long Haul Long Haul Enables the ability to trade with other players from afar
  • Overworld
    • Player with the skill can trade with any player over two hexes away
Medic Medic Allows the use of Herbs on nearby allies in Combat
  • Combat
  • Use of a Herb item
Mend Mend Chance to save a Breakable FTK2.pngBreakable weapon from being destroyed
VitalityLuck
Navigator Navigator Gain +2 Movement points when running out of movement on vehicle while offroad or on water
  • Overworld
  • Embarked on a vehicle
  • Use of all Movement Points
  • Final hex is offroad or on water
  • Cannot activate if it has already activated this turn
Nice Day Nice Day Chance of gaining additional movement on Overworld during the day when the weather is clear
  • Overworld
  • Beginning of turn
  • Cannot activate if
    • Nighttime
    • Bad Weather
    • Status Poison FTK2.pngPoisoned
Luck
Parry Parry Chance to block a melee attack and damage the attacker instead
  • Combat
  • Being the target of a single target melee attack
  • Wielding a corresponding weapon (Weapon Blade FTK2.png )
  • Cannot activate if
TalentStrengthLuck
Party Heal Party Heal Provides the ability to heal party members when using a Herb Godsbeard FTK2.pngGodsbeard
  • Overworld, Rest Phase
    • Heals every party member
    • 100% efficiency on self
    • 50% efficiency on others
  • Combat
    • Heals party members around and on targeted tile
    • 100% efficiency on target
    • 50% efficiency around target
  • Requires Herb Godsbeard FTK2.pngGodsbeard
    • On use
    • Party Heal action
Plaything Plaything Chance to capture the soul of enemies inside of a Doll
  • Combat
  • Getting the killing blow on an enemy
  • Cannot activate if
TalentLuck
Refocus Refocus Increasing chance to regain Game FocusIcon FTK2.pngFocus on Overworld and Dungeon with every missing point.
  • Overworld
    • End of turn
  • Combat
    • Beginning of Rest Phase
  • Cannot activate if Status Poison FTK2.pngPoisoned
Intelligence
Scrounge Scrounge Chance to gain a random item from a random category on Overworld or in Dungeon
  • Occurs at least x1 within 4
  • Overworld
    • End of turn
    • Must be within 1 distance of a Hex Clear FTK2.pngClear Hex
  • Cannot activate if Status Poison FTK2.pngPoisoned
Luck
Smoke Flee Smoke Flee Provides the ability to easily Ability Flee FTK2.pngFlee from any combat
  • Amount of rolls decreased by 1
Steadfast Steadfast Chance to negate damage received in Combat when equipped with a Shield FTK2.pngShield
  • Shield FTK2.pngShield
  • Damage taken
  • Activation becomes more likely with lower Timeline Life FTK2.pngHP
  • Cannot activate if
VitalityLuckStatus ArmorStatus Resist
Support Range Support Range Allows to be within range of a Combat Radius when standing one hex away from it
  • Overworld
Survey Survey Chance to reveal Encounters on the Overworld
  • Overworld
  • Unrevealed Encounters in the current Region within a radius of 8
  • Cannot activate if Status Poison FTK2.pngPoison
AwarenessLuck
Tactics Tactics Chance to apply Status AttackUp FTK2.pngAttack Up on a tile in Combat at the end of turn
  • Combat
  • End of turn
  • Cannot activate if

Notes

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