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Abilities
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Abilities are the actions you can perform in a combat phase.
Overview
Each weapon comes with 1-4 abilities you can perform in combat. These can include abilities that deals damage, inflict status effects, or modify the board state.
List of Abilities
| Ability | Type | Effect | |
|---|---|---|---|
| Bomb | Secondary | Throw a bomb onto the opposing field, dealing damage to any enemies in the affected tiles. Requires bomb in inventory, consumes on use. | |
| Channel | Primary | Consumes 1 | |
| Chaos | Primary | Apply a random negative Status Effect to the target. | |
| Cure | Primary | Cleanses the target's negative status effects. | |
| Curse | Primary | Apply a random | |
| Debuff | Primary | Cleanses the target's positive Buffs. | |
| Drain | Primary | Heals attacker for half the amount of unblocked damage dealt to the target. | |
| Flee | Primary | Perform a | |
| Full Restore | Secondary | Fully heals, replenishes all | |
| Gather Focus | Secondary | Provides 1 | |
| Interrupt | Primary | Delay the target's next turn to the end of the turn order. Affects your upcoming turn, even if it is in the next turn cycle. | |
| Knock Left | Primary | Moves the target left one tile. Does not move if the tile is occupied. | |
| Knock Right | Primary | Moves the target right one tile. Does not move if the tile is occupied. | |
| Move | Primary | Move to an empty neighboring tile. | |
| Pierce | Primary | Ignores the target's | |
| Pull | Primary | Moves the target forward one tile. Does not move if the tile is occupied. | |
| Push | Primary | Moves the target backwards one tile. Does not move if the tile is occupied. | |
| Reload | Secondary | Reload an unloaded | |
| Revive | Primary | Revives a fallen player onto the targeted tile. Revived player immediately begins their turn. | |
| Rush | Primary | Advances the target's next turn to the start of the turn order. Targets who have already attacked this cycle are granted an additional turn. | |
| Skip Turn | Primary | Skips the players turn. | |
| Steal | Primary | Steals a sum of gold from the targeted player. Can be stolen back if the attacker is killed. | |
| Summon | Primary | Summons a minion equal to the players level that becomes a part of the combat until killed. Does not carry over to subsequent combats. | |
| Summon Scarecrow | Secondary | Summons a Scarecrow that protects players in the highlighted neighboring tiles. Part of the skill |