Lore Store: For The King II
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Characters | Loadout | Traits | Locations | Cosmetics | Mercenaries |
Additional Notes |
This page lists the items that can be unlocked in For The King II's Lore Store. For more details on the Lore Store and how it works, visit the main Lore Store page. To see the first game's Lore Store unlocks, visit Lore Store: For The King.
List of Unlocks Expand / Collapse All
For a relatively spoiler-free list of actions needed to unlock For The King II Lore Store items, go here. |
The unlock requirements listed below have been given by the devs and should be accurate. |
Characters
Title | Description | Cost | Unlock |
---|---|---|---|
Hunter | Hunters are not well-loved in Rosomon’s new order. They’re armed, self-sufficient, and at a moment’s notice they can melt away into the wilderness. Just the type to chafe at her cloying new laws. Just the type to resist. | 0 | Default |
Blacksmith | Troubled times bring demand for weapons, so blacksmiths have no shortage of work these days. Many have decided they’d rather not sell to the Queensguard, a position that is not appreciated by Rosomon’s new favored enforcers. | 0 | Default |
Scholar | The Queensguard have descended on the schools and universities of Fahrul looking to sniff out any brewing dissent. Smart scholars, of which there are many, have decided this is a fine time for an extended sabbatical. | 0 | Default |
Stablehand | The straightforward honesty of farmhands has got many of them in trouble with the law. No strangers to hard work, and no longer able to help out on the farms, they lend their considerable muscle to the resistance. | 0 | Default |
Herbalist | In tune with the nature of Fahrul the Herbalist has a knack for making herbs and salves that bring restorative powers to her and the company she keeps. | 0 | Default |
Friar | Rosomon assumed the friars were weak-willed drunks who could be cowed into subservience. But these monks are self-sufficient, know everything there is to know about brewing, and have a direct relationship with their gods. They do not bend to a mere Queen. | 16 | Complete Adventure 1.2, The Primordial Oak |
Alchemist | Blending magic with chemistry does strange things to the mind of an alchemist. The unusual discipline has caught the attention of the Queensguard, and practitioners are being apprehended and brought to the capital. Few go quietly. | 16 | Complete side quest: Find Alchemist in 1.1. |
Woodcutter | Lumber for buildings, firewood for the hearth. There’s always a need to chop down trees, so there are plenty of brawny woodcutters in Fahrul. Many have been longing to swing their axes for a righteous cause. Their moment has come. | 20 | Complete side quest: Find Woodcutter in 1.2. |
Pathfinder | Pathfinders are lifelong wanderers who spend more time in the trackless wilds than in any town. They have a knack for stumbling upon resources and landmarks other travelers might walk right by. | 20 | Complete Adventure 1.1, The Resistance |
Shepherd | Pastureland has become too dangerous for shepherds and their flocks. But a good shepherd always takes care of their flock, and some have found they can do as well on the battlefield as any other field. | 20 | Complete Adventure 1.2, The Primordial Oak |
Farmer | The crown has confiscated so much of their crops that many farmers have given up trying to make an honest living. Strong, disciplined, and accustomed to working hard from morning to night, they’ve proven to be ideal soldiers for the resistance. | 16 | Complete Adventure 1.1, The Resistance |
Hobo | Some hobos are down on their luck, while others love the open road too much to ever put down roots. Whether destitute or vagabond, they’re quick to adapt to the needs of the moment, and they’re ready to fight for Fahrul. | 20 | Complete side quest: Find Hobo in 1.3. |
Busker | No matter how the fortunes of Fahrul fare the Busker is ever prepared to uplift and entertain. Spare some coin and lend your ear for your spirits will be brightened if not for a moment. | 0 | Default |
Minstrel | The Minstrels of Fahrul found the kingdom had no need of the fine arts during Queen Rosomon's oppressive reign. So with their lute in hand, they joined the Resistance. Bringing with them melodies to inspire, distract, and entertain the masses! | 0 | Default |
Loadout
Title | Description | Cost | Unlock |
---|---|---|---|
Cracked Spyglass | +1 Find Distance | 1 | Default |
Lockpicks x5 | Necessary tools for opening most locks. | 2 > 4 > 6 > 8 > 10 | Default |
Tinder Pouch x3 | Use to create a camp at which all party members may heal and regain focus. | 8 > 16 > 24 | Default |
Godsbeard x5 | Using godsbeard will replenish HP. | 5 > 10 > 15 > 20 > 25 | Default |
Goldenroot x5 | Using golden root will replenish Focus. | 5 > 10 > 15 > 20 > 25 | Default |
Panax x5 | Use this herb to cure poison, bleeding, disease, and all elemental effects. | 5 > 10 > 15 > 20 > 25 | Default |
Teleport Scroll | Allows the user to instantly travel to an empty land hex within a given distance (determined by the user's intelligence). | 5 | Default |
Crude Shield | +1 Armor. Skill: Guard. | 1 | Default |
6 Foot Pole | 0-10 Physical Damage. Interrupt, Push. | 1 | Default |
Light Boots | +5 Evasion. Entangle Immunity. | 1 | Default |
Dented Helm | +1 Armor. Stun Immunity. | 1 | Default |
Light Gloves | +5% Crit Chance | 1 | Default |
Padded Jacket | +1 Armor, +1 Resistance. | 1 | Default |
Bag of 10 Gold x5 | A small bag carrying an amount of gold. | 5 > 10 > 15 > 20 > 25 | Default |
Crude Torch | 0-9 Physical Damage. Fire bash, Ignite, +1 Find Distance. | 3 | Default |
Vision Scroll | Removes clouds and finds all hidden locations within the given radius on the overworld map. | 3 | Default |
Armored Ring | +2 Armor | 7 | Complete Mooney's Quest in 1.4 |
Magic Ring | +2 Resistance | 7 | Complete Pinecone's Quest in 1.4 |
Wind Ring | +5 Evasion | 7 | Complete Haypenny's Quest in 1.4 |
Blood Ring | +2 Attack Damage | 7 | Complete Heartcrusher's Quest in 1.4 |
Shocked Sword | 0-6 Physical Damage. Shock Strike, Stab, +5% Crit Chance. | 5 | Complete adventure as Stablehand |
Frozen Hammer | 0-9 Physical Damage. Frost Bash, Stun. | 5 | Complete adventure as Blacksmith |
Flaming Rang | 0-6 Physical Damage. Fire Throw, Row Attack, Skill: Support Range. | 5 | Complete adventure as Pathfinder |
Shocked Bow | p0-6 Physical Damage. Shock Arrow, Pierce, +5% Crit Chance, Skill: Support Range. | 5 | Complete adventure as Hunter |
Bloody Pitchfork | 0-10 Physical Damage. Puncture, Thrust. | 5 | Complete adventure as Farmer |
Dark Tome | 0-9 Magical Damage. Dark Blast, Dark Storm, Skill: Support Range. | 5 | Complete adventure as Scholar |
Poisoned Wand | 0-6 Magical Damage. Poison Zap, Poison Bolt, Skill: Support Range. | 5 | Complete adventure as Alchemist |
Wet Mace | 0-9 Magical Damage. Water Strike, Cure. | 5 | Complete adventure as Friar |
Poisoned Stick | 0-6 Physical Damage. Poison Shank. | 5 | Complete adventure as Hobo |
Wet Staff | 0-7 Magical Damage. Water Bolt, Cure. | 5 | Complete adventure as Herbalist |
Frozen Crook | 0-8 Magical Damage. Ice Strike, Push. | 5 | Complete adventure as Shepherd |
Flaming Axe | 0-12 Physical Damage. Fire Strike, Mighty Blow. | 5 | Complete adventure as Woodcutter |
Sewer Boots | +1 Resistance, Poison Immunity. | 5 | Complete adventure as Woodcutter |
Ripped Shirt | +10 Evasion | 8 | Complete Adventure 1.1, The Resistance |
Used Goblin Boots | +5 Speed | 8 | Complete Adventure 1.2, The Primordial Oak |
Worn Witch Hat | +1 Resistance, +1 Focus. | 8 | Complete Adventure 1.3, The Royal Mines |
Torn Pirate Vest | +1 Armor, +1 Resistance, Stun Immunity. | 8 | Complete Adventure 1.4, The Hangman's Noose |
Used Queen's Gloves | +1 Armor, +1 Attack. | 10 | Complete Adventure 1.5, The Castle Gates |
Queen's Shield | +1 Armor, +1 Resistance, Skill: Guard. | 10 | Defeat 75 Queensguard |
Black Candy x2 | Permanent increase to Physical Damage | 8 > 16 | Deal a total of 2000 physical damage |
Honeyed Sponge x2 | Permanent increase to Magic Resistance | 8 > 16 | Deal a total of 600 magical damage |
Salty Jawbreaker x2 | Permanent increase to Armor | 8 > 16 | Take a total of 750 physical damage |
Spirit Taffy x2 | Perrmanent increase to Magic Damage | 8 > 16 | Take a total of 1300 magical damage |
Midnight Mint x2 | Permanent increase to Evasion | 8 > 16 | Use Midnight Mint item five times |
Bag of 25 Gold x3 | A medium bag carrying a decent amount of gold. | 8 > 16 > 24 | Collect 500 Gold |
Bag of 40 Gold x3 | A large bag carrying a decent amount of gold. | 12 > 24 > 36 | Collect 1000 Gold |
Firesilk | Using Firesilk restores the user to perfect health | 8 | Use Firesilk item five times |
Carnival Ticket | This will grant one person access into the Dark Carnival | 8 | Visit the Dark Carnival |
Treasure Map | X marks the spot. | 12 | Collect 100 Treasure Maps |
Rusty Compass | +1 Movement Bonus | 5 | Enter the secret room in 1.3 |
Traits
Title | Description | Cost | Unlock |
---|---|---|---|
Tactician | Chance to buff a combat tile that provides a +5 increase to attack power | 5 | Get 10 Critical Hits |
Nimble | Provides the character with two Secondary actions in combat. | 5 | Take 100 steps |
Gifted | Increases all stats besides Luck by +3 | 5 | Hit level seven in a campaign |
Deep Thinker | Adds +1 Focus and the skill Eureka. Eureka provides a full Focus restoration upon level up. | 5 | Use Focus 100 times |
Lucky | Increases Luck stat by 25. | 5 | Enter the Secret Room in 1.1. |
Eager | Chance to act first in combat | 5 | Complete quest "Clear Thieves" in 1.2 |
Navigator | Recieve two additional movement points at the end of the turn on all boats while driving offroad or on the ocean. | 5 | Acquire your first vehicle |
Supportive | Join combat from an additional hex away on the overworld. | 5 | Complete quest "Clear Merling Port" in 1.3 |
Locations
Title | Description | Cost | Unlock |
---|---|---|---|
Traveling Healer Encounter | In a stroke of luck, you encounter a medicant healer on the road. | 5 | Heal 1000 health |
Primordial Sapling Encounter | Primordial Oak saplings are still among the larger trees found in the forest. | 5 | Complete Adventure 1.2, The Primordial Oak |
Grand Sanctum of Blood | +2 Attack Damage, +10% Crit Chance, Bleed Immunity | 15 | Devote to Sanctum of Blood 10 times |
Grand Sanctum of Focus | +2 Resistance, +2 Focus, Skill: Refocus | 15 | Devote to Sanctum of Focus 10 times |
Grand Sanctum of Haste | +2 Movement Bonus, +1 Secondary Action, Entangle Immunity | 15 | Devote to Sanctum of Haste 8 times |
Grand Sanctum of Life | +2 Armor, +10 HP, +2 HP Regen, Deathmark Immunity | 15 | Devote to Sanctum of Life 10 times |
Grand Sanctum of Wisdom | +2 Magic Damage, + 15%xp Multiplier, Confuse Immunity | 15 | Devote to Sanctum of Wisdom 10 times |
Grand Sanctum of Purity | Poison Immunity, Curse Immunity, Acid Immunity, Skill: Party Heal | 15 | Devote to Sanctum of Purity 10 times |
Grand Sanctum of Shadow | +15 Evasion, Ambush Immunity, Skill: Elite Sneak | 15 | Devote to Sanctum of Shadow 10 times |
Grand Sanctum of Wealth | +20% Gold Multiplier, Steal Immunity | 20 | Devote to Sanctum of Wealth 10 times |
Kraken Ward | When lit, these wards repel the Kraken with a radius around them. | 10 | Complete Adventure 1.3, The Royal Mines |
Cosmetics
Title | Description | Cost | Unlock |
---|---|---|---|
Battle Standard | Only the toughest and most experienced warriors earn the right to carry the standard into battle. | 0 | Beta tester |
Dark Carnival Hat | 0 | Alpha Tester | |
Primordial Armor | 0 | Pre-order bonus | |
Primordial Helmet | 0 | Pre-order bonus | |
Primordial Pack | 0 | Pre-order bonus | |
Shoddy Quiver | 2 | Default | |
Daytrip Pack | 2 | Default | |
Comfort Pack | 2 | Default | |
Keg | 4 | Complete Adventure 1.1, The Resistance | |
Shield Backpack | 5 | Complete Adventure 1.2, The Primordial Oak | |
Armored Quiver | 6 | Complete Adventure 1.3, The Royal Mines | |
Cross Swords | 7 | Complete Adventure 1.4, The Hangman's Noose | |
Royal Quiver | 8 | Complete Adventure 1.5, The Castle Gates | |
Barmaid Outfit | 15 | Master Difficulty, Complete Adventure 1.1, The Resistance | |
Barmaid Hat | 10 | Master Difficulty, Complete Adventure 1.1, The Resistance | |
Goblin Skin | 10 | Master Difficulty, Complete Adventure 1.2, The Primordial Oak | |
Blackstone Gear | 15 | Master Difficulty, Complete Adventure 1.3, The Royal Mines | |
Pirate Outfit | 15 | Master Difficulty, Complete Adventure 1.4, The Hangman's Noose | |
Pirate Hat | 10 | Master Difficulty, Complete Adventure 1.4, The Hangman's Noose | |
Queen's Outfit | 25 | Master Difficulty, Complete Adventure 1.5, The Castle Gates | |
Queen's Helm | 20 | Master Difficulty, Complete Adventure 1.5, The Castle Gates | |
Skelly | 10 | Kill 150 Skeletons | |
Goblin Outfit | 5 | Completed "Clear Catapult" Quest in 1.2 | |
Goblin Hat | 5 | Completed "Clear Catapult" Quest in 1.2 | |
Maxwell's Head | 10 | Completed "Get Parts" Quest in 1.5 | |
Ringmaster Outfit | 15 | Visit the Dark Carnival five times | |
Ringmaster Hat | 10 | Visit the Dark Carnival five times | |
Bandit King Armor | 15 | Defeat the Bandit King Scourge | |
Disciple Robe | 15 | Defeat the Disciple Scourge | |
Cursed Dress | 15 | Defeat the Foul Priestess Scourge | |
Hangman Tunic | 15 | Defeat the Hangman Scourge | |
Necromancer Robe | 15 | Defeat the Necromancer Scourge | |
Lucky's Hat | 10 | Defeat the Lucky Scourge | |
Tavern Outfit | 10 | Complete all challenges in 1.1, The Resistance | |
Shaman Rags | 10 | Complete all challenges in 1.2, The Primordial Oak | |
Witch Outfit | 10 | Complete all challenges in 1.3, The Royal Mines | |
Witch Hat | 10 | Complete all challenges in 1.3, The Royal Mines | |
Sailor Outfit | 10 | Complete all challenges in 1.4, The Hangman's Noose | |
Guard Outfit | 10 | Complete all challenges in 1.5, The Castle Gates | |
Guard Helm | 10 | Complete all challenges in 1.5, The Castle Gates | |
Leather Quiver | 5 | Get 50 kills with a bow | |
Fur Lined Quiver | 5 | Complete quest "Met Resistance Members" in 1.3 | |
Hot Dog Vendor Hat | 5 | Consume Five Hot Dogs | |
Hot Dog Vendor Apron | 5 | Consume 10 Hot Dogs | |
Ghoul Skin | 10 | Defeat the Ringmaster Boss in Dark Carnival (Endless Dungeon) | |
Clown Curls | 10 | Defeat Clown Jeremy in the Dark Carnival five times (Endless Dungeon) | |
Back Slung Lute | 5 | Five kills using any Lute weapon | |
Royal Droll Suit | 15 | Defeat the Royal Droll in Dark Carnival (Endless Dungeon) | |
Merchant Pack | 5 | Complete one 'loop' of the Dark Carnival (Endless Dungeon) | |
Bard Outfit | 15 | Complete one 'loop' of the Dark Carnival (Endless Dungeon) | |
Luisa's Outfit | 20 | Default unlocked in the Lore Store | |
Luisa's Backpack | 20 | Default unlocked in the Lore Store | |
Dancing Dragon Head | 20 | Lunar New Year Event cosmetic available year-round in the Lore Store | |
Angel Wings | 20 | Valentine's Event cosmetic available year-round in the Lore Store | |
Lucky Suit | 20 | St. Patrick's Day Event cosmetic available year-round in the Lore Store | |
Bunny Ears | 20 | Easter Event cosmetic available year-round in the Lore Store | |
Merling Skin | 20 | April Fools Event cosmetic available year-round in the Lore Store |
Mercenaries
Title | Description | Cost | Unlock |
---|---|---|---|
Gunther | A weathered veteran of the Chaos Wars, once loyal to King Bronner. Gunther has again taken up arms, for a price, against an evil power casting a shadow on Fahrul. | 0 | Default |
Hannah | A long admirer of the Monarchy, Hannah's dreams of joining the Queensguard were dashed upon seeing the Queen descend into madness. Now she must face the army she so longed to be a part of. | 0 | Default |
Beatrice | Hailing from the far North, Beatrice has held command of the frost elements since a young age. She has travelled south to lend her hand to the Resistance in hopes of putting the Queen and her men on ice. | 0 | Default |
Cisco | Born at the tale end of the Chaos War, Cisco was a mere babe with a thirst for fire and explosives. Taking arms as a merc for hire as no barracks would accept the risk of having him, nor his bombs, in their ranks. | 0 | Default |
Claudia | From the loins of a venomous family, Claudia roams the lands with an obscene thirst for blood and coin. Offering her services to the highest bidder she hopes to satiate what she covets. | 0 | Default |
Rizzo | A peaceful family man, Rizzo believes in the work of the Resistance but the ample coin from mercenary work proves too good to pass up. He longs for the battles against evil to end so that he may return to the warmth of his hearth and of his kin. | 0 | Default |
Grimshaw | Living in the shadow of his older brother, Grimshaw always seems to find a way to cause a wake of destruction in an effort to show his worth. | 10 | Rescue Grimshaw from Mercenary Caravan |
Toadslayer | The infamous Butch'r Champion has an insatiable bloodlust that can only be metered by coin and corpse. Known to show admiration for his equals he will join any cause... for a price. | 15 | Rescue Toadslayer from Mercenary Caravan |
Sunderbone | Sentenced to eternal servitude General Sunderbone leads his army of undead against anyone who dares enter the depths of hell. | 20 | Rescue Sunderbone from Mercenary Caravan |
Terratrout | Once the Champion of the Sea, Terratrout has fully embraced his new found glory on land. Beholden to the chants of his name he forever seeks out opportunities to grow his legend. | 15 | Rescue Terratrout from Mercenary Caravan |
Johnsgrave | Down on his luck and lost to many a rum bottle, Captain Johnsgrave has risen back to his former glory as a feared and respected privateer. | 10 | Rescue Johnsgrave from Mercenary Caravan |
Boney Boogey | The most exquisite skeleton to ever grace the land of the living. Known to throw a helluva party. | 10 | Rescue Boney Boogey from Mercenary Caravan |
Klaus | The Strongest Ghoul in Fahrul doesn't let mortality set him back in his pursuit of physical excellence. Klaus offers his talents (and pecs) to any would-be adventurers in need of some extra muscle. | 10 | Defeat Klaus on Floor 70 of the Dark Carnival, then find him in a random Mercenary Caravan in the main campaign. |
Additional Notes
Changes
The Lore Store used to have an Item tab that included unlockable weapon families. In update 1.? , these weapon families were added to the starting weapon pool and the Item tab was removed.
Removed From Lore Store
Title | Description | Cost | Unlock |
---|---|---|---|
Chakram Weapon Family | Unlocks the Chakram Weapon Family | 6 | Complete Adventure 1.1, The Resistance |
Polearm Crook Family | Unlocks the Polearm Crook Family | 6 | Complete Adventure 1.2, The Primordial Oak |
Militia Whip Family | Unlocks the Militia Whip Family | 6 | Complete Adventure 1.3, The Royal Mines |
Fire Sword Family | Unlocks the Fire Sword Family | 10 | Complete Goblin Arena in 1.2 |
Frost Hammer Family | Unlocks the Frost Hammer Family | 10 | Defeat Spider Queen in 1.2 |
Resetting Lore
Resetting the Lore Store will cause you to lose all unlocked items in the store (not tied to special achievements) and it will return your Lore count to 0. This includes your current campaign, as well as any saved games.
Unlike the first game, there is no button to reset the Lore Store, so it can only be done through deleting a specific file.