Status Effects
Status Effects (Buffs, Debuffs, Displacements, and Ailments) are temporary modifiers that have correspondingly negative or positive consequences.
Overview
Status Effects are applied through abilities, certain weapons, or when attacked by unique creatures. They vary in longevity and effect, although most will only last as long as a single battle.
Depending on the effect, the duration will be one of the following (not including conditions that end the effect early):
Short: Lasts until the end of the afflicted character's second turn with the ailment.
Fight: Once applied, it will last until the end of the fight.
Persistent: Once applied, it will last until cured.
Unique: Has unique mechanics unlike other effects.
The turn timeline also indicates the exact damage and duration a status effect will last for.
Removing Debuffs and Ailments
Debuffs afflicted on a player character can be removed with the use of a
Panax or an action with
Cure.
Curses are unique in that they can only be removed with a use of a
Hag's Bane or by using the Priest service at a Town for a fee.
Additionally both debuffs and curses can be cured using actions that grant
Purify such as consuming
Aralia or a
Slippery Nibbler.
Immunities
Various creatures are immune to certain Status Effects. In terms of player involvement, specific equipment, items, and Sanctums will grant differing immunities to their user. Certain classes or creatures also share their own thematic immunities (i.e. Skeletons resisting
Bleeding). Creatures such as Wraiths and Scary Ghosts possess
All Immunities.
List of Status Effects
| Status | Duration | Effect | |
|---|---|---|---|
| Acid | Unique | Negative Destroys an equipped item every 2 rounds for 4 rounds. Some exceptions apply, see notes. | |
| Armor Down | Short | Negative Reduces the targets | |
| Armor Up | Short | Positive Increases the targets | |
| Attack Down | Short | Negative Reduces the targets | |
| Attack Up | Short | Positive Increases the targets | |
| Bleed | Unique | Negative Inflicts heavy Damage every 2 rounds for 4 rounds. | |
| Confuse | Short | Negative Causes the target to make a random decision for 2 rounds. This can include usage of consumables. | |
| Curse | Persistent | Negative Decrease a random stat by -25. | |
| Daze | Unique | Negative Renders the target unable to use Secondary Actions for 1 turn. | |
| Deathmark | Unique | Negative Applies a mark on the target and triggers Death upon expiring after 4 rounds. | |
| Entangle | Short | Negative Prevents Movement and Melee abilites for 2 rounds. | |
| Evade Down | Short | Negative Decreases | |
| Evade Up | Short | Positive Increases | |
| Fire Imbued | Unique | Positive Imbues the body with fire causing attacks to apply | |
| Freeze | Short | Negative Causes the target to take more than 25% more Damage from attacks for 3 rounds. | |
| Grab | Unique | Negative Unable to take any action for 2 rounds or until freed by an ally. | |
| Ice Imbued | Unique | Positive Imbues the body with ice causing attacks to apply | |
| Ignite | Unique | Negative Inflicts Damage every round for 3 rounds. | |
| Lightning Imbued | Unique | Positive Imbues the body with lightning causing attacks to apply | |
| Magic Channel | Unique | Positive Increases the damage of the next Magic Attack stacking up to 2 times. The multiplier is equal to +135% of base damage on the first stack and +400% on the second stack. This effect disappears upon being affected with control effects. | |
| Poison | Persistent* | Negative Decreases most stats by 10, prevents most skills from activating, inflicts 2 Damage, and disables HP regeneration after every turn on the Overworld and each Dungeon room for 3 rounds/room. | |
| Protect | Unique | Positive Prevents the next attack from applying any Damage and/or Status Effects for 5 rounds. | |
| Purify | Unique | Positive Removes and protects from negative Status Effects for 3 rounds. | |
| Reflect | Short | Positive Inflicts half of the Damage taken back to the attacker once for 2 rounds. Effect is removed after hit. | |
| Resist Death | Unique | Positive Protects from Death for 3 rounds. | |
| Resist Down | Short | Negative Decrease | |
| Resist Up | Short | Positive Increase | |
| Scare | Unique | Negative Causes target to attempt Fleeing for 2 rounds. | |
| Shock | Short | Negative Unless | |
| Stats Up | Unique | Positive Increases all stats for the remainder of the combat. | |
| Stun | Unique | Negative Renders the target unable to act for 1 round. | |
| Taunt | Short | Positive Forces enemies to concentrate their attacks on the target for 2 rounds. | |
| Wet | Unique | Negative Disables all Immunities for 3 rounds | |
| Water Imbued | Unique | Positive Imbues the body with water causing attacks to apply |
Notes
- There are some events and cases where
Acid can destroy an equipped item upon receiving the effect. One known case includes stepping on an
Acid tile in the overworld.